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Tips on Visiting Backgammon Clubs
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Here are some pointers for playing in a strange town, ranging from points of
etiquette to practical money matters. They were written by Albert Steg.
Most often (but not always), thriving backgammon scenes involve playing for
money stakes, large or small. Common sense dictates that you should be cautious
and alert when entering into money games in an unfamiliar setting. While the
great majority of regular players may well be honest, gambling of any sort will
tend to bring out the worst in some people.
These comments especially apply to (and were originally written about)
informal backgammon `hangouts,' where local players tend to congregate, but
which typically have no set `hours,' nor official organizers who oversee play.
- "When in Rome, do as the Romans do." If you are a guest in a new city or
country, try to respect the local customs of play. We all have our own `home
rules' with subtle variations of chouette rules, doubling cube use, or even
checker play rules. Lighten up and enjoy a different variant of the game, so
long as you don't put yourself at money risk by playing for substantial stakes
according to alien rules. By all means discuss differences in rules, but don't
be a boor.
- Before joining a money game, watch a few games to ascertain that you are
indeed playing by the same set of rules. When sitting down with a stranger for a
money game, play a `practice' game to get clear about rules. Some common points
of variation to be aware of:
- how must dice be rolled, and where must they land?
- can you have more than 5 checkers on a point? (Believe me).
- bearoff rules can be peculiar.
- value of gammons? backgammons?
- Jacoby rule?
- doubling conventions: autos? beavers? raccoons?
- Before getting involved in a money game, discuss the local conventions and
get a feel for the trustworthiness of your opponents. Choose one or two players
who seem to you most reliable and ask frankly whether there are any dishonest or
unreliable players to avoid, and whether there is much problem with non-payment
of debts, etc. Honest and experienced players won't be offended by such
questions and shouldn't get defensive.
- Keep in mind that although you may be suspicious of local players, they have
more reason to be suspicious of you. Why should they trust you, who are
passing through town, perhaps never to be seen again if you take an extended
bathroom break after getting gammoned on a 16-cube? Be tolerant of their
wariness, and do what you can to convey your own honesty.
- After settling on a stake, agree to a `credit limit.' That is, make an
agreement about how often money will change hands. (Some people like to pay
after each game, but this can get tedious, and the proprietors of your café may
not like open gambling in their establishment). If you keep a running tally of
the score and agree to pay off when one player reaches, say, 10 or 20 points,
you limit the losses you stand to incur should your opponent turn out to be a
`deadbeat.' If you agree to pay after 10 points, then do so without fail. If
your opponent finds it inconvenient to pay when the agreed limit has been
reached ("I'll have to go to the bank machine - can we make it 20 points?") he
or she will probably find it even less convenient to pay when the debt is twice
as large; meanwhile, you run the risk of losing a `big game' without a
compensating certainty of payment if you win.
- You may feel good enough about your new-found opponents to take a check for
payment, but that feeling will change if you get home and the check
bounces. Conversely, you should understand their reluctance to accept checks
from you, regardless of how friendly the session has been.
- The custom in some places may be to `show cash' before playing. I have heard
of stakes being tucked under the board (like Monopoly money!) in earnest of
payment. Especially wary locals may ask you to `buy points' before entering a
game: that is, if entering a $3 chouette, you are asked to pay $30 to another
player at the outset, and you are entered at +10 on the scoresheet, the
recipient of your cash subtracting 10 points from his or her score to balance
the account. (If you lose your 10 point reserve you may be asked to place
another deposit). This is an unusual measure, perhaps more common in `big money
games' where most of the players have established reputations while newcomers
must put up sufficient cash to establish their credibility. Be wary of putting
up money in small-time, informal, settings. It is a precaution usually taken
only with opponents who have a known history of non-payment. As a guest, you
will probably be given the benefit of the doubt.
- Since most money games involve an exchange of cash, you need to have cash on
you, or easy access to it. You may not feel safe carrying such sums of money on
your person in dubious neighborhoods or at odd hours of the night. Where there
is money, there are thieves and brigands, perhaps individuals who are not even
involved in the game, but who are attentive to the vulnerability of hapless
`out-of-towners.' There's no use winning a stack at backgammon and then forking
it over to some neighborhood hoodlum. So be careful; if you win, call a taxi
with your newly minted coin.
- Write down the names of the players you meet, so that you can pass along
references (good or bad) to others who may travel to that town. One of the great
possibilities of WWW pages such as this is that `word of mouth' concerning
backgammon scenes, and the individuals in them, can travel very quickly and
effectively here. If you have comments on any venue you have visited, either one
listed here or a new one, please e-mail sret1@cam.ac.uk.
- In every gambling game, cheating is an unpleasant possiblity. It is best to
use dice cups with a trip edge around the rim to prevent pre-setting and dumping
of the dice, and no honest player should object to a polite request that the
dice be thoroughly shaken before each roll. Be alert to the movements of
your opponent's hands on the table so that no checkers are displaced or shuffled
illegally. In a race, don't turn your attention too quickly to your own roll,
allowing your opponent the chance to sneak a couple of extra pips, or bear off
an extra checker. In general, don't allow a pace so fast that you can't keep
track of the action: don't match your opponent's lightning speed if you don't
usually play that way.
Don't be overly paranoid, however. Fast play or feeble dice shaking can be
entirely innocent. Be alert, but above all enjoy the game. Return
to the index of all clubs internationally. Return
to the main backgammon page.
Stephen
Turner University of Cambridge Statistical Laboratory E-mail: sret1@cam.ac.uk
Page last modified: 16-Nov-00
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