Blunder of the Week!
(06/02/02)

Match to 1. Score Green-White: 0-0





# Ply Move Equity
  1 1 bar/22 11/8(2) 7/4 -0.428
  2 1 bar/22 11/8(2) 5/2 -0.499 (-0.071)
  3 1 bar/22 11/8(2) 8/5 -0.499 (-0.071)
  4 1 bar/22 11/8(2) 6/3 -0.506 (-0.078)
* 20 1 bar/16 7/4 -0.648 (-0.220)
Alert: Blunder (0.220)

Checker play
More Containment
I obviously had some containment issues that game. I got the slot right but that checker that comes in on the 3pt. should stay on the 3pt. The odds of your opponent rolling a higher number are far greater than them rolling double 1's or 2's so the checkers on the 11pt aren't that useful there. By staying back I give myself a better chance of a double shot on my next roll.
Keys to Remember: After hitting a shot it is often a good idea to have a checker way back.. A safety valve to make sure you still have a shot after a big roll by your opponent.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 9:41:11 PM, 5/29/02(Export v2.10)