Blunder of the Week!
(04/14/02)

Match to 9. Score Green-White: 2-4





# Ply Move Equity
  1 3 22/16* 13/10 0.164
  2 3 22/16* 8/5 0.139 (-0.025)
  3 3 22/16*/13 0.126 (-0.038)
  4 3 22/16* 10/7 0.067 (-0.096)
* 5 3 22/16* 4/1 -0.184 (-0.347)
Alert: Blunder (0.347)

Checker play
When to lift the blot
I got the shot I was waiting for and now I have to figure out how to play my other number. I was thinking that I would rather have my blot on the 1pt because if I get hit there.. my opponent is still stuck back on the one point. But when behind and the cube on my side of the board its time to go for it. To win, I really need that 4pt to complete the 5pt board (and prime) and then work on making it a 6pt prime or closing my opponent out. In fact, if my opponent flunks, I can offer a great double with the threat of making the 4pt.
Keys to Remember:
Its usually a good thing to make the move that your opponent would least like. By leaving the blot on the 4pt the odds of covering it on the next roll are pretty good and you end up with a much stronger position. When in doubt, put your checkers (or leave your checkers) where they belong.


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Output date: 1:45:50 AM, 4/22/02(Export v2.10)