Blunder of the Week!
(5/13/01)

Match to 7. Score Green-White: 0-0





# Ply Move Equity
  1 3 bar/22 10/7* 8/2* 49.27%
  2 3 bar/22 10/7* 8/5(2) 49.15% (-0.13%)
* 3 3 bar/22 11/8 10/7*(2) 47.67% (-1.60%)
  4 2 bar/22 10/7* 6/3(2) 48.60% (-0.67%)
  5 1 bar/22 10/7*(2) 6/3 47.20% (-2.07%)
Alert: Blunder (0.273)

Checker play
I was too worried here trying to avoid disaster by playing safe when the best way to avoid disaster was to mix it up and keep my opponent off-balance.
By only hitting one of my opponents checkers I was pretty much gauranteeing that my opponent would hit me loose on every number besides a 6-6. The best thing to do here was to put the pressure on my opponent by putting "two on the roof" by hitting twice. That way, only a 2 or 1-1 would allow me to be hit. That way, I have a good chance of getting that last checker out and around the board while picking up another checker or two. That way, I would have a better chance of winning. If I was thinking "that way", thats what I would have done.
Key points to remember: When in trouble, keep your opponent off balance and limit their chances of improving their position. This is also a good key to go by when your opponent is well distributed to make key points and to improve situations that cant get much worse.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 2:42:04 AM, 5/14/01(Export v2.10)