Blunder of the Week!
(03/10/02)

Match to 5. Score Green-White: 1-0





# Ply Move Equity
  1 3 13/7 6/5* 55.79%
  2 3 13/7 8/7 55.19% (-0.60%)
* 3 3 13/6 54.92% (-0.87%)
  4 2 24/23 13/7 54.93% (-0.86%)
  5 2 8/1* 54.00% (-1.79%)
Alert: Blunder (0.121)

Checker play
Battle for Equality Early
This blunder demonstrates a good point in the early goings. Instead of simply playing safe and hoping to roll better later I should be battling to even things up with a bolder play. By slotting the bar pt. and hitting on the 5pt I will likely make a key point if I am missed or even if one of my checkers gets hit. My opponent has already made their bar point and is going for the advanced anchor. You cant let those things happen without a fight.
Keys to remember:
Fight for the key points early on. The 5 and 4 and 7pts on both sides of the board. These are the points you dont want your opponent to have and the ones you want yourself. By fighting for them early you come out ahead two ways. If you relinquish them without a fight, your opponent will take them and you will be struggling the rest of the game. If you fight for them you just may get them and be in a more powerful position yourself.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 1:43:02 PM, 3/13/02(Export v2.10)