Blunder of the Week!
(03/03/02)

Match to 7. Score Green-White: 1-4





# Ply Move Equity
  1 3 21/18 13/7 30.80%
  2 3 13/7 4/1 30.65% (-0.15%)
  3 3 13/4 30.31% (-0.49%)
* 4 3 21/15 21/18 29.65% (-1.15%)
  5 2 13/7 6/3 29.24% (-1.56%)
Alert: Blunder (0.158)

Checker play
Containment
Now here's a real containment problem. I jumped out from the 21pt with both checkers figuring that would give me the best control of the outfield. Well there are other issues here. One is hanging around and being a pain in my opponents home board not allowing them to play safely in there with some of their awkward numbers. By staying on the 21pt with one checker, I make 1's, 2's, and 3's difficult to play. Another is playing 13 to 7 to add a builder for my board and to be a little cautious of my opponent's 5 hitting rolls and respect that 5pt board. I have three checkers that will be ripe for hitting, no need to go all out early.
Key to remember:
There is no need to completely leave your opponents board to control the outfield when there is a chance of picking up another checker. This is common when you may be able to jar another checker loose when your opponent is behind a prime after a late hit.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 1:34:30 PM, 3/13/02(Export v2.10)