Blunder of the Week!
(02/17/02)

Match to 13. Score Green-White: 0-0





# Ply Move Equity
  1 1 bar/23* 24/23 43.87%
* 2 1 bar/23* 6/5* 42.52% (-1.34%)
  3 1 bar/23* 11/10 41.96% (-1.91%)
  4 1 bar/23* 8/7 41.51% (-2.36%)
  5 1 bar/24 8/6 40.40% (-3.47%)
Alert: Blunder (0.160)

Checker Play
On Backgames and Timing
This was a position from the AltDoubles quarterfinal match against RedTop & Doublefour and I cant even take credit for it since it was one of them. Although the double hit seems nice, a quick look ahead to some of the resulting positions will tell you otherwise. First, not making the 23pt now decreases the odds of having a playable 1-2 backgame. Second, if not hit back you are likely to make the 5pt which means more dancing, more hitting and me just taking my time waiting to go free. Time I have since I have a nice prime and a couple of spares. Third, time could rapidly deteriorate for white leading to a crushed board, perhaps some more checkers back, which leads us to fourth, a 10% greater chance of being gammoned! That's basically how the game went and they were lucky to escape the gammon with a last ditch hit on the ace point.
Keys to Remember:
When your back is up against the wall, timing, a playable backgame, and avoiding gammon should definitely be on your mind. Securing a second point in your opponents board when way behind is rarely a bad thing.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 12:15:11 AM, 2/13/02(Export v2.10)