Jump That Prime I have my choice of blots to hit
here and I chose the wrong one. Sure it makes a great prime if my opponent
doesn't roll a 4 and I can cover my blot on the next roll but there are more
important things to be done. I need to escape those checkers from my
opponents 5pt prime before they get trapped there for good and this roll does
that. Now that I have escaped, which checker to hit is easy. Hitting on the 4pt
puts my opponent furthest behind in the race and it conveniently
duplicates 1's and 4's, my opponents only good numbers after I
hit. Key to remember: It is often best to use your 6's to
jump a 5pt prime cuz you may not get another any time soon. Nuff
said.
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