Blunder of the Week!
(12/09/01)

Match to 7. Score Green-White: 2-2





# Ply Move Equity
  1 3 8/4* 6/1* 50.89%
  2 3 24/20 6/1* 50.42% (-0.47%)
* 3 3 24/20 13/8 49.28% (-1.61%)
  4 2 24/15 49.37% (-1.51%)
  5 2 13/4* 49.21% (-1.68%)
Alert: Blunder (0.220)

Checker play
When to play aggressive
Here I thought.. ok.. I'll start off my opponents 5pt in hopes of an advanced anchor, and I will make a 4pt prime while duplicating 1's. Turns out this is one of those times when the aggressive play is necessary for a few reasons.
1. Those checkers on my opponents 6pt are just looking for a reason to start off the 5pt. No need to come "under the gun"
2. Getting hit without some big upsides if I dont get hit aren't called for at the moment since I am ahead in the race while my opponent has the makings of a prime
3. You should always be wary of leaving that midpoint too early in the game
4. There are huge upsides to hitting twice
a. I have the amunition to pull off a blitz
b. If my opponent fans I can double them out of the game right away
c. It stops my opponent from making an advanced anchor which would make them a big favorite
Keys to remember: When faced with the choice of making a bold or passive play, look at the above factors for your decision


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Output date: 1:41:08 AM, 11/3/01(Export v2.10)