Blunder of the Week!
(9/16/01)

Match to 7. Score Green-White: 3-2





# Ply Move Equity
  1 3 8/5 52.08%
* 2 3 24/22 2/1 50.00% (-2.08%)
  3 1 10/8 10/9 50.44% (-1.64%)
  4 1 8/6 4/3 50.35% (-1.73%)
  5 1 13/10 50.06% (-2.02%)
Alert: Blunder (0.287)

Checker play
To escape whites prime and have a chance at winning I have to first get to the edge of that prime and then scramble around. Naturally if I roll a two that is what I would choose to do. Well with a really awkward roll (like mine here) you just have to hope for a two later on. I tried to force it leaving my position in shambles opening myself up for a gammon.
Keys to remember: Don't force the play if it leaves you with a terrible resulting position. Be patient and keep the pressure on your opponent.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 1:14:25 PM, 9/22/01(Export v2.10)