It's the best rolls that are often easy to screw up. I was
going for a blitz here but I just don't have the amunition. When you
don't have enough checkers to pull off a blitz it is important to maintain
connectivity rather than build deep points. Plus, three of your opponents
checkers on the bar early on is better than two! Making the 4 pt. was easy but
I should have hit the checker on the 16 pt. instead of making the 2 pt. I get
the back checkers moving, I don't make the deep two point, I get
an extra checker on the bar. Much better than hoping to get a lot of
checkers down and points made in a hurry. Keys to remember:
Don't make deep points unless it is to put a checker on the bar or you have
lots of builders to pull off a blitz. Maintain connectivity during the blitz
and get those back checkers moving. |