Blunder of the Week!
(8/5/01)#2

Match to 7. Score Green-White: 4-6





# Ply Move Equity
  1 3 bar/10 18/13 34.99%
  2 3 bar/20 10/5* 8/3(2) 34.44% (-0.55%)
  3 3 bar/20 18/8 10/5* 32.54% (-2.45%)
  4 3 bar/15 18/13 10/5* 32.33% (-2.66%)
* 5 3 bar/5* 30.09% (-4.90%)
Alert: Blunder (0.196)

Checker play
I just got a great roll and I used it to put myself right back into trouble. Just because I CAN hit on the 5 pt. isn't enough reason to. This roll can be used two ways (I was blinded by my need for the 5pt). If I wanted to play aggressively, I could hit loose on the 5pt. and make the 3pt. I think the better way to play this one however is just to make the 10pt from the bar and then safety that checker from my opponents bar point. Now everything is nice and neat and ready to build on with the next roll.
Keys to remember: Don't blindly hit on the 5pt every time you get a chance. Take a little longer to consider the options with doubles. Doubles are often a great way to consolidate your checkers and stop the bleeding for a turn or two.


This file has been generated by Snowie Professional Edition Version 3.0, a product of Oasya SA
Output date: 8:41:05 PM, 7/28/01(Export v2.10)