Blunder of the Week!
(7/15/01)

Match to 5. Score Green-White: 0-0





# Ply Move Equity
  1 3 13/8(2) 6/1*(2) 49.66%
* 2 3 13/3(2) 46.00% (-3.66%)
  3 2 13/3 6/1*(2) 46.90% (-2.75%)
  4 2 13/8(3) 8/3 46.83% (-2.82%)
  5 2 13/8(4) 46.29% (-3.37%)
Alert: Blunder (0.253)

Checker play
Doubles are often tough to play. When you have one of your opponents men stuck in your board you also have to think about the shift to keep them on the bar. I am usually reluctant to shift with my six pt. but there are times when it is more important to have your opponent on the bar than to have a pretty board. A four pt. board is a four pt. board no matter what points are covered. The alternative of stacking men on the 3 point isn't all that attractive anyway. The shift keeps my builders back and it puts my opponent on the bar making it tougher for them to escape and easier for me to get my back men moving on the next roll.
Keys to remember: Don't be afraid to shift from the six point. Anytime you can put your opponent on the bar against a 4 point board, it's usually a good thing. Dont bury your builders deep.


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Output date: 7:58:36 PM, 7/18/01(Export v2.10)